![]() Some code had assumed that a player's Character ID and User ID would be the same. Haha, we had this bug in early versions of AdventureQuest Worlds too. So 100.50 would become 100,50 and then be read by the client as 10050 flinging the character way off screen. This localization difference was causing numbers not to be sent right in some cases. Some countries use commas instead of periods as their decimal character. Players were skipping around oddly or lodging themselves in colliders. Some code had been tied to frame rate which led to unexpected collision problems. on to the main event! Your Weekly Progress Update #8 you will be able to play AdventureQuest Worlds from your phone, tablet, or computer with your friends- no matter what device they are on. ( If an item has not been converted yet, you will be able to wield a placeholder XD ) While the game engine is new, and the world maps will be different, and many things will be different than the web based game. ![]() When you open your inventory, you will see all of your items. You will be able to log in using your existing AQWorlds account on any device. This new version of AdventureQuest Worlds that we are building together is the culmination of everything we have learned so far. No matter which device you play on, everyone logs in and plays together on the same servers. The next Omni Game was AdventureQuest 3D which runs on Steam (PC/Mac), Apple & Android Phones & Tablets. That game ran on Apple, Android, and until the Unity Plugin was dropped it was also available on the Web. Our first project turned into BattleGems, which won a "best new game award' on the Apple App store when released. The goal was to develop games that could run on all devices. You may remember waaaaay back in 2013-ish when I announced "Project Omni". a game that has the ability to run on (almost) any device. It is! Or perhaps we should say, "It is also a mobile game." AdventureQuest Worlds Unity will be our second "Omni Game". Future PC/Mac testing will also take place there. You will be able to wish list the game when it goes live. We are working on art for the steam page now. While it is not public/live yet, this sure felt good. Watch the YouTube Video of AdventureQuest Worlds Steam Test Here WOOOOHOOOOOOOOO! there are a lot of new features O_O.AdventureQuest Worlds: Unity Progress Update #8 ![]() 13 Lords of Chaos Storyline (Being re-mastered & re-built). ![]()
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